-40%

TSR AD&D Greyhawk reboot: Setting, Player's Guide, Return of the Eight adventure

$ 15.83

Availability: 17 in stock
  • All returns accepted: ReturnsNotAccepted
  • MPN: 9577
  • Bundle Description: 2nd Edition Greyhawk Reboot lot
  • Character Family: Dungeons & Dragons
  • Campaign: Greyhawk
  • Brand: TSR
  • Custom Bundle: Yes
  • Condition: The covers show some slight shelf wear - a few minor scratches and creases. The interior components are in great shape.
  • Year: 1998

    Description

    AD&D 2nd Edition Greyhawk Campaign Reboot
    This auction is for a trilogy of books
    for
    TSR/Wizards of the Coast’s Advanced Dungeons & Dragons (AD&D) Roleplaying Game 2nd edition released for the
    Greyhawk
    campaign setting reboot in 1998. Included are:
    TSR 9576 Return of the Eight (adventure)
    TSR 9577 Greyhawk: The Adventure Begins (DM accessory)
    TSR 9578 Greyhawk: Player's Guide (Player accessory)
    The covers show some slight shelf wear - a few minor scratches and creases.  The interior components are in great shape.
    This is a non-smoking home.
    I will combine items from multiple auctions to reduce shipping costs!
    Product Descriptions:
    Greyhawk: The Adventure Begins
    (1999; softcover with laminated map and map booklet insert; 144 pages by Roger Moore)
    REDISCOVER THE BIRTHPLACE OF ADVENTURE!
    The year is 591 CY. The World of Greyhawk has changed a lot, as nations topple and leaders plot. Whole realms are "lost"; others have crumbled; still others have advanced, becoming new powers in the Flanaess. So where are you going to find all the news?
    And more to the point, where in the City of Greyhawk can you find some interesting gossip, cheap but good ale, and fellow adventurers to share it with?
    A Dungeon Master's dream, this 128-page guide gives you what you need to start a Greyhawk campaign - or to update an existing one:
    Extensive histories of the Flanaess and the Domain of Greyhawk
    A place-by-place description of the City of Greyhawk
    A 16-page map booklet with new and updated maps of towns and adventuring sites in the central Flanaess
    Updates on famous people - good and bad
    The seeds for thousands of new adventures
    This book will give your adventuring parties experiences they'll never forget. The World of Greyhawk is back - and it's better than ever!
    Greyhawk Player's Guide
    (1998; 2 folio covers; 64 pages by Anne Brown)
    THE FIRST WORLD EVER MADE FOR THE AD&D GAME!
    Return to the roots of fantasy roleplaying with the Player's Guide for the GREYHAWK campaign setting - the original ADVANCED DUNGEONS & DRAGONS game world! For newcomers as well as old-time fans, this book is the doorway to high adventure.
    Enter the Flanaess - a crowded cluster of kingdoms and states, great and petty, struggling for survival and supremacy against one another and countless foes both internal and external. Learn about the nations and cities of the world of Greyhawk; the leaders and rebels that affect this war-torn land; the races that inhabit it and the creatures that threaten it. Use this book in conjunction with TSR's other GREYHAWK game accessories, or to begin your own campaign in the land that helped shape the AD&D game, the world that even now defines excitement and intrigue.
    Return of the Eight
    (1998; softcover; 64 pages by Roger Moore)
    It begins the night a dragon falls on an off-duty adventurer. Fortunately, it's a small dragon. Unfortunately, it's connected to a big problem. Make that a huge problem: The survival of a well-known wizard belonging to the Circle of Five is at stake, but that's not the worst of it. Evil forces are attempting to infiltrate a secret fortress and unlock vast magical powers, but that's not the worst, either.
    The bad news? Some old enemies of civilization in the Flanaess have returned, and they've discovered a mutual interest in world domination. They have a plan to bring it about. And their plan is already underway when the little dragon appears.
    Worse, on this particular nights, there's no one who can stop them - no one but any heroes who can start this adventure and survive through its out-of-this-world climax. And they have no choice. It they fail, the City of Greyhawk and all the civilized lands of the Flanaess will get to meet some remarkable legendary figures.
    Then civilization will die. Screaming.